Player Attribute System is the system that, through allowing players to allocate attribute points, gain specialized attriubtes in certain fields, such as stamina, mana, health, etc. By upgrading each attribute, each player can possess higher-than-vanilla stats that will give him an edge when fighting mobs and other players during war.
You will need allocatable attribute points in order to level up each attribute. To again allocatable attribute pont, you would have to level up your main level. For each main level that you gain, you will be given 1 allocatable attribute point that you can assign to each of the attributes. To level up your main level, please visit
After leveling up at
/upgrade, you will be awarded 1 allocatable attribute points. Then you can assign it to each attribute in
/playerstats by clicking on the attribute.
The following at the possible enhancements that the attributes will bring
Some weapons, especially more advanced weapons, will have attribute and main level requirements. For example Barb's Big Sword(does not exist) will require lvl. 5 of Endurance I and lvl. 10 of main level to use. Without meeting these requirements, you will not be able to use Barb's Big Sword even you obtained it through player trading.
If you believe you have made a mistake or want to try out other play styles, you can reallocate your attribute points. By clicking on the Rellocate Attribute Points in
/playerstats, all of your player attributes will be cleared to 0 and the sum of all attributes returned as allocatable attribute points.
Since RPG release is going to THE biggest update that Terra: Earth is going to receive since its inception, Terra Staff and Dev have decided to execute a staged rollout of the entire RPG System. The detailed process is going to happen as below.
The core component - Stamina, Mana, as well as other player attributes will be added. The first weapon/armor set - CareTaker set, will also be added in game, as well as the dungeon that drops the materials to craft the CareTaker set.
This stage will feature solely feature additions, and there might be imbalances that exist.
Because the newly added player attribute system will be inconflict with the mcMMO combat skills, the mcMMO combat skills will be retired. Furthremore, vanilla items and current race items will be balanced to fit the RPG gear damage/protection curve.
The third phase is going to release spawner crafting system(Custom coded), as well as texture adjustments to the RPG system. During Stage II all RPG items will be textured as diamond gears. Also, any imbalance exposed during Stage II will be readjusted during Stage III.